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Bracers Of Defense 3.5
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- Wondrous Item, Minor, Common
- While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.
- Source: XGE, page 138
- Chest of Preserving
- 25 lbs.
- Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
- Source: Waterdeep: Dungeon of the Mad Mage, page 139
- Lock of Trickery
- This lock appears to be an ordinary lock (of the type described in chapter 5 of the Player's Handbook) and comes with a single key. The tumblers in this lock magically adjust to thwart burglars. Dexterity checks made to pick the lock have disadvantage.
- Source: XGE, page 138
- Broom of Flying
- 3 lbs.
- This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
- You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
- Source: DMG, page 156
- Cloak of Protection
- Wondrous Item, Major, Uncommon (Requires Attunement)
- You gain a +1 bonus to AC and saving throws while you wear this cloak.
- Source: DMG, page 159
- Sending Stones
- Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.
- Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
- Source: DMG, page 199
- Staff of Defense
- 3 lbs.
- This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
- While holding the staff, you have a +1 bonus to your Armor Class.
- The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
- The staff regains 1d6+4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
- Source: Lost Mines of Phandelver, page 53
- Ioun Stone, Protection
- An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
- When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
- A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
- You gain a +1 bonus to AC while this dusty rose prism orbits your head.
- Source: DMG, page 176
- Bracers of Defense
- While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
- Source: DMG, page 156
- Tome of Clear Thought
- 5 lbs.
- This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
- Source: DMG, page 208
- Illusionist's Bracers
- Wondrous Item, Very Rare (Requires Attunement by a spellcaster)
- A powerful illusionist of House Dimir originally developed these bracers, which enabled her to create multiple minor illusions at once. The bracers' power, though, extends far beyond illusions.
- While wearing the bracers, whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time.
- Source: Guildmaster's Guide to Ravnica, page 178
- Tome of the Stilled Tongue
- Wondrous Item, Major, Legendary (Requires Attunement by a Wizard)
- This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
- If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic component. Once used, this property of the tome can't be used again until the next dawn.
- While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
- Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
- Source: DMG, page 208
- Ghost Lantern
- 1 lb.
- A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.
- While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.
- If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern.
- The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead.
- Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical.
- Source: Tomb of Annihilation, page 206
Bracers Of Defense (rare Dmg 156) Download
- DnD 5e Magic Items: A few common and rare, many uncommon
- Insignia of Claws - HotDQ 94
- Dark Shard Amulet - XGtE 137
- Adamantine Armor - DMG 150
- Amulet of Health - DMG 150
- Boots of Elvenkind - DMG 155
- Bracers of Defense - DMG 156
- Circlet of Blasting - DMG 158
- Cloak of the Manta Ray - DMG 159
- Elven Chain - DMG 168
- Gauntlets of Ogre Power - DMG 171
- Gloves of Thievery - DMG 172
- Headband of Intellect - DMG 173
- Mariner's Armor - DMG 181
- Pearl of Power - DMG 184
- Potion of Fire Breath - DMG 187
- Ring of Protection - DMG 191
- Ring of Swimming - DMG 193
- Luckstone - DMG 205
- Sword of Vengeance - DMG 206
- Wand of Magic Missiles - DMG 211
- Weapon +1 - DMG 213